Saturday 13 May to Sunday 14 May
Exeat Weekend
Monday 15 May
Years 7-9 Encounter Youth Program
9.00am to 3.15pm
Hender Hall
Monday 15 May
Years 7-9 Encounter Youth Parent Information Session
6.00pm to 7.30pm
Hender Hall
Tuesday 16 May
Mother’s Day Breakfast – Lower Junior School and ELC
8.00am to 8.40am
Lower Junior School Lawn
Tuesday 16 May
Paul Dillon Presentations – Years 10-12
9.00am to 3.30pm
Hender Hall
Tuesday 16 May
Year 9 Art Gallery of SA Excursion
11.35am to 1.05pm
Wednesday 17 May to Friday 19 May
SAPSASA District Football Carnival
Thursday 18 May
ELC Excursion – Dream Big Festival
12.00pm to 2.00pm
Space Theatre, Adelaide Festival Centre
Friday 19 May
Reception Outdoor Education Winter Day Trip
8.30am to 3.25pm
Adelaide Hills
Friday 19 May
Founders’ Day
Monday 22 May to Friday 26 May
Artist in Residence – Leah Grant
Monday 22 May to Tuesday 23 May
Musician in Residence – Ross Irwin
Monday 22 May to Wednesday 24 May
Year 4 (4R) Outdoor Education Camp
Douglas Scrub, McLaren Flat
Wednesday 24 May to Friday 26 May
Year 4 (4Z) Outdoor Education Camp
Douglas Scrub, McLaren Flat
Tuesday 23 May
Year 6 da Vinci Decathlon
8.00am to 3.25pm
Wednesday 24 May
Year 7 da Vinci Decathlon
8.00am to 3.25pm
Wednesday 24 May
Jazz at The Gov
6.00pm
The Governor Hindmarsh
Thursday 25 May
Year 9 da Vinci Decathlon
8.00am to 3.25pm
Friday 26 May
Year 9 Film and Animation Excursions
9.00am to 3.00pm
Gilberton
Saturday 27 May to Saturday 3 June
Reconciliation Week
Monday 29 May and Tuesday 30 May
Year 9 Film and Animation Excursions
8.00am to 5.00pm
Gilberton
Tuesday 30 May
Clare Community Dinner
6.30pm to 9.30pm
Ragu and Co, Clare
Thursday 1 June
Bedtime Stories (Reception to Year 2)
5.30pm to 7.45pm
Junior Library
Wednesday 7 June
Carob House Day
Thursday 8 June
Chamber Concert
6.00pm
Hender Hall
Saturday 10 June to Monday 12 June
Exeat Weekend
Monday 12 June
King’s Birthday Public Holiday
Demand for STEM, Especially for Women
The demand for students leaving school with STEM skills has never been higher. South Australia is continuing to grow and attract global companies in the STEM fields – particularly space, robotics and engineering – and we are constantly hearing about the opportunities that exist for students who are interested in these fields. Women are also massively underrepresented in the fields of STEM, with approximate 16% making up the workforce. This imbalance identifies the need for girls to be educated with the knowledge and skills required to be leaders in the field of STEM.
Here, we take a quick look at how Wilderness is preparing students for success.
Increase in Technologies in Three Years
At the beginning of 2021, the Technology and Enterprise faculty underwent a restructuring, with the focus on creating a curriculum that inspired the next generation of engineers. Since then, we have seen an increase in the number of girls who are choosing Technology and Enterprise courses, as well as a desire to study at a higher level. This year has seen the introduction of our first Stage 2 Design, Technology and Engineering (DTE) course—Industry and Entrepreneurial Solutions. The course is a combination of seven Year 11 students and 11 Year 12 students. Overall, we have seen an increase from 282 students studying Technology courses in 2020, to 385 students in 2023.
The pathways that are now offered to students can be viewed here.
Immersive Technology
There have recently been several studies and reports generated about the use of immersive technologies and their ability to increase engagement and student focus. This technology has existed at Wilderness for a few years, with students using basic VR headsets to plan and view virtual and augmented reality projects. This year, the faculty has invested in a set of 20 Oculus Quest headsets. The benefit of these, over our previous models, is students can now create in a virtual world, not just on their laptop. These headsets are currently being used by the Stage 1 and Stage 2 DTE students; however, they will also be implemented specifically through the Year 9 Digital Futures program and Stage 1 Digital Communications. These headsets will also become available for other faculties looking to implement immersive technologies into their programs. The benefit of the Oculus Quest headsets is that we can have 20 students creating and engaging with immersive technologies all at one time. This will allow our students to be more productive when compared to smaller immersive setups currently being installed at other schools.
Having access to this technology is allowing our students to investigate more emerging technologies, such as the Metaverse. One of our Stage 2 students is currently investigating the role which architecture can play in the Metaverse. Her entrepreneurial solution is to create housed designs that can be sold as NFTs (non-fungible tokens) for people to deploy within their chosen Metaverse. We certainly look forward to seeing her completed project.